Tag Archives: koopalings

Super Mario Apocrypha

Nintendo kind of seems to be steering away from Mario-related media as of late, as least in North America. I’ve heard that Archie Comics wanted to do a Mario title, but couldn’t get permission. In my younger days, however, there … Continue reading

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Warping Through Continuity

While there is an official Zelda timelime, there still isn’t one for the Mario series, which makes sense as they don’t really focus on story. Fans certainly have tried to come up with one, however, and have made some clever … Continue reading

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Wacky Worlds

The original Super Mario Bros. provided several different environments through which Mario (and sometimes Luigi) had to travel: largely flat worlds with trees and bushes in the background, underground caverns, water, cliffs with tops bigger than their bases, and castles … Continue reading

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Why Toads Don’t Travel

A GamesRadar article from two years ago proposes simple solutions to video games. For the two-dimensional Mario games, its advice is to just go around the bad stuff. Of course, that could apply to pretty much any 2-D game, and … Continue reading

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More Mysterious Magic of the Mushroom World

It’s probably obvious that I haven’t been keeping up with the most recent video games. Back in the day, even though I wasn’t good at most games, I could at least watch someone else play. That’s not been so much … Continue reading

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Turtle Power, of the Magic Variety

If you remember the instruction booklet for the original Super Mario Bros., you may recall that the Koopa tribe was “famous for their black magic,” and Bowser identified as a “sorcerer king.” Not that any of the Koopas really used … Continue reading

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The Kidnap Kid

Video game villains rarely have very developed motivations, although when a series uses a villain over and over you get some more sense of what makes them tick. Bowser Koopa, while hardly the most threatening bad guy in the video … Continue reading

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