Tag Archives: super mario bros. 3

Grand Unified Marioverse Theory

I’m glad to know I’m not the only one interested in mapping the Mushroom World and riveting together a sense of continuity for the Mario games. Like Oz, the games show a whimsical world where the creators weren’t all that … Continue reading

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Super Mario Apocrypha

Nintendo kind of seems to be steering away from Mario-related media as of late, as least in North America. I’ve heard that Archie Comics wanted to do a Mario title, but couldn’t get permission. In my younger days, however, there … Continue reading

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Warping Through Continuity

While there is an official Zelda timelime, there still isn’t one for the Mario series, which makes sense as they don’t really focus on story. Fans certainly have tried to come up with one, however, and have made some clever … Continue reading

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Mario’s Early Enemies

Do video games not come with manuals anymore? I know some of them have links to online manuals, but that isn’t exactly the same, even if they’re more convenient. I miss looking at the brief descriptions of various enemies. Still, … Continue reading

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The Long Toad Home

All the extra stuff on the map screen in Super Mario Bros. 3 was pretty fascinating. There were mini-games, Hammer Bros. that walked around, airships that flew, hands that could grab you as you crossed a bridge, and treasure ships … Continue reading

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Kondo’s Kompositions

As with other aspects of video games, the music used in them has become much more complex and intricate. Game music has also become more generally mainstream. I’ve been to pretty packed concerts of both Zelda and Final Fantasy music … Continue reading

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Wacky Worlds

The original Super Mario Bros. provided several different environments through which Mario (and sometimes Luigi) had to travel: largely flat worlds with trees and bushes in the background, underground caverns, water, cliffs with tops bigger than their bases, and castles … Continue reading

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